Package color

import "image/color"
Overview
Index
Documentation

Overview

Package color implements a basic color library.

Index

Variables
func CMYKToRGB(c, m, y, k uint8) (uint8, uint8, uint8)
func RGBToCMYK(r, g, b uint8) (uint8, uint8, uint8, uint8)
func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8)
func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8)
type Alpha
func (c Alpha) RGBA() (r, g, b, a uint32)
type Alpha16
func (c Alpha16) RGBA() (r, g, b, a uint32)
type CMYK
func (c CMYK) RGBA() (uint32, uint32, uint32, uint32)
type Color
type Gray
func (c Gray) RGBA() (r, g, b, a uint32)
type Gray16
func (c Gray16) RGBA() (r, g, b, a uint32)
type Model
func ModelFunc(f func(Color) Color) Model
type NRGBA
func (c NRGBA) RGBA() (r, g, b, a uint32)
type NRGBA64
func (c NRGBA64) RGBA() (r, g, b, a uint32)
type NYCbCrA
func (c NYCbCrA) RGBA() (uint32, uint32, uint32, uint32)
type Palette
func (p Palette) Convert(c Color) Color
func (p Palette) Index(c Color) int
type RGBA
func (c RGBA) RGBA() (r, g, b, a uint32)
type RGBA64
func (c RGBA64) RGBA() (r, g, b, a uint32)
type YCbCr
func (c YCbCr) RGBA() (uint32, uint32, uint32, uint32)

Documentation

Variables

var (
    Black       = Gray16{0}
    White       = Gray16{0xffff}
    Transparent = Alpha16{0}
    Opaque      = Alpha16{0xffff}
)

Standard colors.

func CMYKToRGB

func CMYKToRGB(c, m, y, k uint8) (uint8, uint8, uint8)

CMYKToRGB converts a CMYK quadruple to an RGB triple.

func RGBToCMYK

func RGBToCMYK(r, g, b uint8) (uint8, uint8, uint8, uint8)

RGBToCMYK converts an RGB triple to a CMYK quadruple.

func RGBToYCbCr

func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8)

RGBToYCbCr converts an RGB triple to a Y'CbCr triple.

func YCbCrToRGB

func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8)

YCbCrToRGB converts a Y'CbCr triple to an RGB triple.

type Alpha

type Alpha struct {
    A uint8
}

Alpha represents an 8-bit alpha color.

func Alpha.RGBA

func (c Alpha) RGBA() (r, g, b, a uint32)

type Alpha16

type Alpha16 struct {
    A uint16
}

Alpha16 represents a 16-bit alpha color.

func Alpha16.RGBA

func (c Alpha16) RGBA() (r, g, b, a uint32)

type CMYK

type CMYK struct {
    C, M, Y, K uint8
}

CMYK represents a fully opaque CMYK color, having 8 bits for each of cyan, magenta, yellow and black.

It is not associated with any particular color profile.

func CMYK.RGBA

func (c CMYK) RGBA() (uint32, uint32, uint32, uint32)

type Color

type Color interface {
    // RGBA returns the alpha-premultiplied red, green, blue and alpha values
    // for the color. Each value ranges within [0, 0xffff], but is represented
    // by a uint32 so that multiplying by a blend factor up to 0xffff will not
    // overflow.
    //
    // An alpha-premultiplied color component c has been scaled by alpha (a),
    // so has valid values 0 <= c <= a.
    RGBA() (r, g, b, a uint32)
}

Color can convert itself to alpha-premultiplied 16-bits per channel RGBA. The conversion may be lossy.

type Gray

type Gray struct {
    Y uint8
}

Gray represents an 8-bit grayscale color.

func Gray.RGBA

func (c Gray) RGBA() (r, g, b, a uint32)

type Gray16

type Gray16 struct {
    Y uint16
}

Gray16 represents a 16-bit grayscale color.

func Gray16.RGBA

func (c Gray16) RGBA() (r, g, b, a uint32)

type Model

type Model interface {
    Convert(c Color) Color
}

Model can convert any Color to one from its own color model. The conversion may be lossy.

var (
    RGBAModel    Model = ModelFunc(rgbaModel)
    RGBA64Model  Model = ModelFunc(rgba64Model)
    NRGBAModel   Model = ModelFunc(nrgbaModel)
    NRGBA64Model Model = ModelFunc(nrgba64Model)
    AlphaModel   Model = ModelFunc(alphaModel)
    Alpha16Model Model = ModelFunc(alpha16Model)
    GrayModel    Model = ModelFunc(grayModel)
    Gray16Model  Model = ModelFunc(gray16Model)
)

Models for the standard color types.

var CMYKModel Model = ModelFunc(cmykModel)

CMYKModel is the Model for CMYK colors.

var NYCbCrAModel Model = ModelFunc(nYCbCrAModel)

NYCbCrAModel is the Model for non-alpha-premultiplied Y'CbCr-with-alpha colors.

var YCbCrModel Model = ModelFunc(yCbCrModel)

YCbCrModel is the Model for Y'CbCr colors.

func ModelFunc

func ModelFunc(f func(Color) Color) Model

ModelFunc returns a Model that invokes f to implement the conversion.

type NRGBA

type NRGBA struct {
    R, G, B, A uint8
}

NRGBA represents a non-alpha-premultiplied 32-bit color.

func NRGBA.RGBA

func (c NRGBA) RGBA() (r, g, b, a uint32)

type NRGBA64

type NRGBA64 struct {
    R, G, B, A uint16
}

NRGBA64 represents a non-alpha-premultiplied 64-bit color, having 16 bits for each of red, green, blue and alpha.

func NRGBA64.RGBA

func (c NRGBA64) RGBA() (r, g, b, a uint32)

type NYCbCrA

type NYCbCrA struct {
    YCbCr
    A   uint8
}

NYCbCrA represents a non-alpha-premultiplied Y'CbCr-with-alpha color, having 8 bits each for one luma, two chroma and one alpha component.

func NYCbCrA.RGBA

func (c NYCbCrA) RGBA() (uint32, uint32, uint32, uint32)

type Palette

type Palette []Color

Palette is a palette of colors.

func Palette.Convert

func (p Palette) Convert(c Color) Color

Convert returns the palette color closest to c in Euclidean R,G,B space.

func Palette.Index

func (p Palette) Index(c Color) int

Index returns the index of the palette color closest to c in Euclidean R,G,B,A space.

type RGBA

type RGBA struct {
    R, G, B, A uint8
}

RGBA represents a traditional 32-bit alpha-premultiplied color, having 8 bits for each of red, green, blue and alpha.

An alpha-premultiplied color component C has been scaled by alpha (A), so has valid values 0 <= C <= A.

func RGBA.RGBA

func (c RGBA) RGBA() (r, g, b, a uint32)

type RGBA64

type RGBA64 struct {
    R, G, B, A uint16
}

RGBA64 represents a 64-bit alpha-premultiplied color, having 16 bits for each of red, green, blue and alpha.

An alpha-premultiplied color component C has been scaled by alpha (A), so has valid values 0 <= C <= A.

func RGBA64.RGBA

func (c RGBA64) RGBA() (r, g, b, a uint32)

type YCbCr

type YCbCr struct {
    Y, Cb, Cr uint8
}

YCbCr represents a fully opaque 24-bit Y'CbCr color, having 8 bits each for one luma and two chroma components.

JPEG, VP8, the MPEG family and other codecs use this color model. Such codecs often use the terms YUV and Y'CbCr interchangeably, but strictly speaking, the term YUV applies only to analog video signals, and Y' (luma) is Y (luminance) after applying gamma correction.

Conversion between RGB and Y'CbCr is lossy and there are multiple, slightly different formulae for converting between the two. This package follows the JFIF specification at http://www.w3.org/Graphics/JPEG/jfif3.pdf.

func YCbCr.RGBA

func (c YCbCr) RGBA() (uint32, uint32, uint32, uint32)